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How to assign a gameobject to a script that is added dynamically

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How to assign a gameobject to a script that is added dynamically? I have this script that after a certain event adds a script to a gameobject. This script needs a target(gameobject). Here are the scripts: Script that adds EnemyAI to gameobject using UnityEngine; using System.Collections; public class AddingScriptsToSelf : MonoBehaviour { public GameObject mirror; private MirrorHealth mirrorHealth; void Awake () { mirrorHealth = mirror.GetComponent(); } void Update () { if(mirrorHealth == null){ gameObject.AddComponent("EnemyAI"); Destroy(this); } } } EnemyAI: using UnityEngine; using System.Collections; public class EnemyAI : MonoBehaviour { public Transform target; public int moveSpeed; public int rotationSpeed; public int maxDistance; private Transform myTransform; void Awake() { myTransform = transform; } // Use this for initialization void Start () { GameObject go = GameObject.FindGameObjectWithTag("Player"); target = go.transform; maxDistance = 2; } // Update is called once per frame void Update () { Debug.DrawLine (target.position, myTransform.position, Color.green); //Look at target myTransform.rotation = Quaternion.Slerp (myTransform.rotation, Quaternion.LookRotation (target.position - myTransform.position), rotationSpeed * Time.deltaTime); if(Vector3.Distance(target.position, myTransform.position) > maxDistance) { //move towards target myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime; } } } EnemyAI tutorial: https://www.youtube.com/watch?v=O8-oZfi4utY

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