I want to build an inventory of 3D objects in my application
My designers will drop 3D object assets into a folder on a server as part of our workflow.
I don't want to add asset bundles to the workflow if we don't have to.
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When I open the inventory in my application,
I'd like to see :
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- any items in the folders
- any "new" objects
- visualize the objects in 3D, then be able to select object and use in my app 3D space.
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Note : Learning Unity while making this project , still noob. I am using VRTK for a lot.
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The Question : Looking for a script or some architecture guidance how how best to approach this.
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Thanks,
Blade
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