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Loading Assets from server on as needed basis.

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I want to build an inventory of 3D objects in my application My designers will drop 3D object assets into a folder on a server as part of our workflow. I don't want to add asset bundles to the workflow if we don't have to. ---------- When I open the inventory in my application, I'd like to see : ---------- - any items in the folders - any "new" objects - visualize the objects in 3D, then be able to select object and use in my app 3D space. ---------- Note : Learning Unity while making this project , still noob. I am using VRTK for a lot. ---------- The Question : Looking for a script or some architecture guidance how how best to approach this. ---------- Thanks, Blade

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